Mauz's Active Worlds Pages: FAQ

This old FAQ was compiled by Subgenius / Robert "Zach" Garland and Athena / Dejah Thoris in 1997, but parts of it are still valid.

ActiveWorlds NewUser FAQ
FAQ-author: Zach "SubGenius" Garland
version 0.02
#editorial comments: Dejah Thoris
e-mail: athena@neosoft.com

#Many thanks to Zach for his work in putting together the original of 
this document, and his permission to edit and re-post it.  My comments 
and additions are marked with a pound sign ("#") DT

This FAQ is not officially endorsed or sanctioned by Circle of Fire 
Studios or any organization which is related to Active Worlds in any 
official capacity. It is designed to be a supplement to, and not a 
replacement for, other documentation on this subject already available.
For more information about such documentation, please see Subject Three 
(3) below.

If ever there is confusion between an issue or comment here in this FAQ 
and comments or statements made by Circle of Fire Studios, it is a given 
that statements made by Circle of Fire Studios take precedence over this
FAQ. There will be no exceptions.

And if Cof says something in here is wrong, they are correct, and it will 
be revised in future versions to reflect that.

------------------------------

Subject 1. Introduction 

The purpose of this FAQ is to give answers frequently asked in the AW 
discussion newsgroup, and questions which may arise in the future. It 
is designed to assist newcomers to the newsgroup and newcomers of the 
Active Worlds Browser program. It is also designed to be a forum where 
veteran users of Active Worlds can share information with newcomers and 
with one another.  

#May include material which was posted to the two AW newsgroups.  Such 
material will be cheerfully removed if requested by the poster, and will 
be deliniated with beginning and ending exclamation points ("!").

Other subject matter not yet covered in this document can be covered in 
future versions of this FAQ.  This FAQ is intended as an overview. 
#Submissions of material to add to this FAQ are welcome and encouraged.

Circle of Fire is welcome at any time to incorporate anything they find 
of use in this FAQ into their own documentation without financial or other 
compensation, #with the exception of material enclosed within exclamation 
points, which material remains the property of the writer(s).

Comments, criticism, and suggestions for improvement should be sent via 
email to #athena@neosoft.com#. PLEASE DO NOT bug Circle of Fire Studios with 
this. You got a problem with this FAQ, bother me. It won't be a bother. COF 
is not directly affiliated with it and are not to be held liable for anything 
in it. 

Submissions quoted directly by individuals and included with this FAQ in 
future versions will be credited for their words, unless submittors choose 
otherwise. Such credit will include name and email address when possible. 
It is the intent of this FAQ maintainer to credit any assistance given him for 
this FAQ in a way that is suitable to all parties concerned, without jeopardizing 
the format and readability of this document.

Hopefully this Introduction will get much shorter in later versions.

------------------------------

Subject 2. Table of Contents 

Part 1
        1. Introduction
        2. Table of Contents
        3. Reference Materials
        4. General Info
Part 2
        5. Newcomer questions
        6. Worlds and Locations
        7. Active Worlds History
        8. Active Worlds Who's Who
Part 3
        9. Vandalism
       10. Active Worlds Netiquette
       11. Active Worlds In-Depth
      #12. Circle of Fire
       13. AW Newsgroup Questions

------------------------------

Subject 3. Reference Materials

Q: Where do I go for more information?

A: This document will assume you have already done the following:

        * Downloaded the Active Worlds Browser program, available 
          at http://www.activeworlds.com
        * Read the Active Worlds Browser Helpfile

Q: How do I find this Active Worlds Helpfile thing?

A: The Active Worlds Helpfile is located in the Active Worlds Browser. 
   It is assumed that if you have the AW Browser, you already have
   access to it. The Active Worlds Browser *is* the AWORLD.EXE program.
   If you accepted all the defaults during Active Worlds installation,
   the AWORLD.EXE program is in your computer's C:\Active_Worlds
   directory.

   #A Help tab should be visible in the smaller window on the left side of your 
   browser.  You can also access Help from the drop down menu:  #
   once Active Worlds appears on the screen, look at the top and you 
   will see the options "File, Teleport, View, Options, Show, Citizen, 
   Avatar, Web," and "Help." Click on the "Help" option and then 
   Choose "Topics." At this time you may browse the table of contents 
   for specific assistance, or simply hit the "Enter" key on your 
   keyboard to get to the helpfiles main screen.

Q: Are there other sources on the web or elsewhere that can help?

A: At this time the following list is only a sampling of what is 
   available on the 'Net regarding Alpha World. This list will be 
   expanded upon in future versions of this FAQ.

   It should not be assumed that any individuals who are accessible 
   below are aware of, or affiliated with, this document. They may 
   not know of its existence at this time. Please use sincere and  
   polite etiquette when communicating in the forums below, and you 
   should be successful in finding veteran builders willing to assist 
   you with your questions.

   Circle of Fire Studios Active World Pages:
      http://www.activeworlds.com
   Active Worlds Discussion Newsgroup
      news://news.activeworlds.com/discussion
   Active Worlds Builders Newsgroup
      news://news.activeworlds.com/worldbuilders
   ActiveWorlds property files (may be examined for lists of usable objects in AW)
      http://objects.activeworlds.com/aw/
   New World Times
      http://www.synergycorp.com/alphaworld/nwt
   Alpha World Discussion Center (web-based msg board)
      http://www.pe.net/~awtalk
   #Grover's Tutorial page
      http://www.personal.psu.edu/users/s/j/sjf132/alphaworld/rw.html
   #Henrik G's Texture tutorial
      http://al.matek.sintef.no/henrik/tt
   #Texture Mapping in VRML by Cindy Reed-Ballreich
      http://www.ywd.com/cindy/texture.html

   If anyone knows of other locations where veterans may be found who 
   could answer questions, or websites specific to Active Worlds,
   please contact me at #the address at the top of this document# so I 
   can add them in here.

------------------------------

Subject 4. General Info

This section answers very broad questions about what AW and COF are. 

Q: Where do I get Active Worlds?

A: Active Worlds is available for download from    
        http://www.activeworlds.com/download.html

It is strongly recommended you examine the website
      http://www.activeworlds.com/ 
as a whole before downloading, but it is not required.

Q: How much does it cost?

A: The AW Browser is a free program. There are no plans for the 
   browser to cost consumers anything any time in the near future. If
   Circle of Fire Studios chooses to do that in the future it is their
   prerogative and no doubt we will be given fair warning, but there is
   no guarantee.

   #The browser is free....however, as of October 1st, 1997, certain rights 
   in using any of the Active Worlds will be restricted to Registered 
   Citizens.  Registration is $19.95 per year.  It is still possible to take 
   advantage of the early registration special....two years for the price of 
   one if you register before October 1st, 1997.  If you do not register, 
   the browser is still free; however, you will only be able to enter any 
   ActiveWorld as the default avatar (currently the Grey Alien), and any 
   building you do must be considered temporary, as it will be marked 
   Citizen #zero, and, as such, can be changed or deleted by any 
   registered citizen.#

   In order to learn more about the cost of purchasing one's own 
   world, please refer to http://www.activeworlds.com/products.html for 
   the latest information. Any change will be reflected in future 
   versions of this FAQ.

   Another page with price information is at 
         http://www.activeworlds.com/personal.html 
   This may change without notice.

Q: What requirements does my computer need? 

A: Full and latest explanations for AW Browser requirements are at 
   http://www.activeworlds.com/download.html but in general, #you must 
   have a Pentium class processor running Windows 95 or NT, a 
   SLIP/PPP or direct Internet connection, a 14.4 or faster modem (28.8 is 
   strongly recommended). 16 meg memory, a monitor that can handle 
   at least 256 color, 16 bit color recommended, and 24 meg of free disk 
   space.# COF recommends the faster modems and more powerful monitors, 
   but this will at least get you up and running.

Q: Does the Active Worlds browser work on anything other than Windows 95 #and NT#?

A: Not at this time. If you have a MacIntosh, or an IBM compatible 
   running something besides Windows 95 #or NT#, you may wish to 
   contact COF at http://support.activeworlds.com/clemail.htm and explain 
   this to them. They will NOT be able to accomodate you, but if they get 
   an idea there are others out there interested in AW running on other 
   platforms, it may encourage them to spend more time on that 
   endeavour in the future, if it is at all possible or feasible.

Q: What's AW?

A: AW is an acronym for "Active Worlds" and is often used by veterans 
   as well as in this document. AW is also sometimes used in reference 
   to "Alpha World Prime" more commonly referred to just as "Alpha 
   World." When AW first went online, there was only one world. Since 
   then over a hundred have appeared, but AW is still the primary world 
   #for building and socializing.  It is the largest of all of the worlds 
   currently operating.#

   You can access AW any time by clicking on TELEPORT, TO, and looking
   for the letters 'aw' alone on a line in the world field.

Q: Who's COF?

A: COF is the acronym for Circle of Fire Studios, the company that 
   presently owns Active Worlds and will for the foreseeable future. 
   They own and operate many worlds within Active Worlds, and sell 
   server software required for users to house their own worlds. They 
   do not at this time sell space on servers, just the software.

   For more information regarding Circle of Fire Studios, please 
   consult http://www.activeworlds.com from your favorite web browser.

Q: Who was Worlds Inc? 

A: Worlds Incorporated was the name of the company that owned Active 
   Worlds prior to its purchase from Worlds Inc by Circle of Fire 
   Studios. This occurred #in February, 1997. They continue to own 
   Worlds Chat, a non-user-buildable 3d chat environment.
   Worlds can be reached at:  http://www.worlds.net

   A group of WorldsChat users named Mixed Nuts paid the fee to keep 
   the worlds.net domain name running when Worlds,Inc. apparently 
   allowed it to lapse.

   ! .... Worlds was purchased by a brand new company with no assets to 
   speak of called Worlds Acquisition Corp...!    RF


Subject 5. Newcomer Questions

This section will explain in general various questions raised by newcomers 
to AW in the past. This is NOT a substitute for the AW Browser Helpfile. In 
fact, in many cases it will refer the newcomer to that document and others 
when appropriate. This section will be expanded upon in future versions.

Q: Someone is saying rude things to me, or things I don't want to read. 
   What do I do?

A: If you can see that person in your viewscreen, right click on their 
   avatar and choose 'mute.' Their messages will not appear in your 
   chat screen, and the word 'mute' will blink over their head 
   whenever they try to say something in your vicinity.

   You can also choose to move away from that area. AW is a big place. 
   If more people ignored rude individuals, they would tire of being 
   alone and eventually we will have less of them.

Q: I see offensive pictures or objects that I don't like? What can I
   do?

A: At 1N 2E in Alpha World facing north there is are two signs. This is 
   by the way at Ground Zero. The sign says:

         "WARNING: In Active Worlds you can experience 
         communication and content freely provided by 
         anyone in this 3D environment through seamless 
         connection to other points on the Internet.

         "Circle of Fire, Inc. does not monitor, screen 
         or exercise any control over communications or 
         content."

   In extreme cases COF has been known to remove some examples of 
   #offensive material#, but it is impossible for them to monitor and 
   censor all the properties available in Active Worlds, nor do they 
   have a desire to censor others in such a fashion. You are asked to 
   exercise caution when exploring unknown territory if you personally 
   find it objectionable. The Gate and most COF run worlds like 
   Metatropolis and Yellowstone do not have patently offensive material, 
   so you may limit your exposure to AW to those locations if you have 
   an issue with questionable material.

   Alpha World is open to building by anyone on the Internet, so you may 
   find material you deem unsuitable in that world. Most places are not 
   objectionable, and you can learn of coordinates that are safe by 
   speaking with others in AW who share your views.

   If an individual says things in your vicinity that you do not like, 
   right click on their avatar and choose 'mute.' This will make them 
   unable to speak to you while you are both in AW. 

Q: How do I move? 
Q: How do I build? 
Q: What do those buttons do? 

A: This is best explained in the Active Worlds Browser. Click on HELP,
   TOPICS and then double click on "Moving with the Active World
   Browser", "Building With Objects", and #"The Active Worlds Browser 
   Interface/Buttons/Buttons in the Main Window".

Q: How do I see what I look like? 

A: On the right side of your keyboard there should be a numeric keypad.
   Hit the NumLock key until the light above it is NOT lit, then 
   hit the number one. On most keyboards this number also has the word 
   'end' under it. This is what is known as 'third perspective' in the 
   AW browser program. On your viewscreen you should see your own 
   avatar from behind. At this time there is no way to easily see your 
   avatar from the front. If you hit the end key one or more times, 
   you will notice that the view screen zooms away and then towards 
   your avatar. There should also be keys directly to the left of your 
   numeric keypad which include only names or arrow keys. You will find 
   an 'end' key there that performs the same function. 

   For more information, consult the helpfile.

Q: How do I teleport?

A: At the top of the Browser you will see the option TELEPORT. It is
   the second option from the left. Click on #"Teleport" then on "To" to 
   open the teleport screen.  There is a drop-down menu from which you 
   can select the name of a world....it only shows worlds which are 
   currently operating.  There is also a box into which you can type 
   co-ordinates for a specific location within that world.  
   
   For more information, consult the help file. Go to HELP, TOPICS, 
   QUESTIONS AND PROBLEMS, then "The Interface - An Overview."

   #Some worlds are private.  If you try to enter a private world, you 
   will receive an error message and be returned to your starting
location.#

Q: I want that webpage frame on the right there to go away. How do I 
   do that?

A: Click on the option SHOW at the top of the screen. Move the mouse 
   down to where it says "WEB" and click on it once. This should remove 
   the checkbox from that option, and remove MSIE's web frame from your 
   AW Browser. COF strongly suggests you keep that frame to see the 
   latest webpages they and others make available, but some users find 
   it annoying. 

   If that option is not checked under SHOW, AW will attempt to use 
   whatever your default browser is whenever create url appear or
   activate url objects are clicked on in your viewscreen. If you want
   to use Netscape, be sure the WEB option is not checked.

Q: How do I get it back?

A: Simply go up to SHOW and click once on WEB. MSIE's frame on the 
   right should reappear.

------------------------------

Subject 6. Worlds and Locations

This section will describe the primary Active Worlds and include coordinates 
of locations within some of these worlds. This section will be expanded upon 
in future versions of this document.

Q: What's Ground Zero? 

   Predominately, "Ground Zero" is the name of the location you 'fall
   into' when you #enter AlphaWorld Prime# for the first time. With the 
   addition of other worlds, some people use the term 'ground zero' to
   indicate the coordinates 0N 0W of whatever world they happen to be in
   at the time, but this causes confusion.

   Ground Zero was created by Protagonist, who is the programmer of the
   Active World software. If you right click on any object in Ground 
   Zero you will notice that under his name in the object properties box
   there's a number one. He made it, so he gets to go first. 

   This is the location where most users go first whenever they activate 
   the program #or leave The Gate#, so it is admittedly the busiest. It is a good 
   place to go to meet people, but it is not a place to hold a long conversation.
   This is also not the place to go to find a particular person, because
   the chances of running into them there are rather slim. Most users
   arrive here, but do not remain for any long period of time. Those who
   do either like the chat quality of this busy area, or are newcomers 
   still learning how to use the program. 

   Many new users activate the program, fall into Ground Zero, but have
   not yet read a textfile like this or more importantly, the Helpfile,
   so they attempt to ask people in Ground Zero questions to get
   immediate results. This should not be discouraged but it should not
   be encouraged either. It is an okay way to meet people, but this
   sometimes gets mixed results. Not everyone in Ground Zero is there to
   be helpful.

   While here, please feel free to answer others questions if you can, 
   and describe to them how to access the helpfile if they appear to be    
   having a lot of trouble.

Q: What's The Gate?

A: The Gate is a small world designed predominantly to allow easy 
   access to all of Circle of Fire's personally owned worlds, and some 
   others. Most notable are the 'Language Worlds' for people who are 
   not as fluent or as comfortable with English as they are with their 
   native tongue. 

   Next to AW Ground Zero, it is one of the more popular hangouts for 
   AW Users. You can almost always find a half dozen or more users
   here. There is only one avatar available from here, which is why 
   everyone looks alike.

   The Gate is accessible by clicking on TELEPORT, TO, and looking for 
   the letters 'gate' alone on a line in the world field. There is also 
   a teleport kiosk directly to the northwest of Ground Zero which will 
   take you to The Gate.

Q: What's Metatropolis? 
Q: What's Yellowstone? 

A: Metatropolis and Yellowstone are some of the worlds owned and operated by Circle 
   of Fire Studios. Metatropolis is designed loosely off 'cyberpunk fiction' and 
   is designed to look like a city of the future.  Yellowstone is based off the original 
   Yellowstone National Park located in North America.  Both worlds are accessible 
   from The Gate.
   Metatropolis is accessible by clicking on TELEPORT, TO and looking 
   for the letters 'cofmeta' alone on a line in the world field. 
   Yellowstone is accessible by clicking on TELEPORT, TO and looking
   for the letters 'fire' alone on a line in the world field.

Q: Where else can I go?

A: The list of worlds from the TELEPORT TO menu will show just how 
   many different worlds you can explore. Not all of them are 
   publically accessible, but a few hours of teleporting from one to 
   the other can help you find one or more that are right for you. 

   As for places to go within these worlds, each World has its own 
   way of showing you. Keep an eye out for signs and landmarks that 
   will warp or teleport you to other places, either by clicking on 
   them or by walking into them.

   aw 1447.9N 1448.9E 0.2a 140 
   The coordinates above will take you to a location which includes 
   many teleport kiosks. The ones to the southwest of this location 
   are to other teleport locations. You can spend hours or days 
   exploring each of these places and never see all there is to see 
   in Alpha World Prime and the other worlds.

   Also listen to other people and ask them if they have favorite 
   places. Take note of any coordinates they give and decide for 
   yourself what is right for you. 

Q: How do I know if there's actually people in a world before I
   click there? 

A: One of the many buttons available at the top of the AW Browser 
   screen is a green 'world' button. Clicking on this will bring up 
   an updated list of presently activated worlds and the number of 
   people in them at this time. You must have either MSIE or Netscape 
   or a comparable web browser available on your computer in order to 
   properly utilize this option. 

Q: Where's the party? 

A: This changes hourly. There is almost always something happening at 
   Ground Zero, but I hesitate to call it a party. 

   You will notice many other areas of Alpha World Prime are not
   populated. Some may never get much traffic. The majority of users
   have specific places they go. Either they are working on their own
   project, or they and some friends select certain places to meet. 

   As you spend more time in Active Worlds, you will get to know people 
   and learn their habits. If you are polite and make friends with 
   someone who has obviously been around, ask them to show you their 
   favorite places. If they are not too busy, most will be happy to do 
   so. 

Q: Why's that guy over there talking gibberish? 

A: Active Worlds is a program accessible by practically anyone who has
   access to the Internet from a Windows 95 platform. This means it is
   an international entity, and people from everywhere on Earth can be
   found here. 

   If someone is speaking a language other than your own and you wish
   to talk to them, politely ask them if they speak English. If they do
   not answer in English, that means they do not understand you. Simply
   go find people who can speak your language. 

   Please be considerate of people from other nationalities. Insulting 
   them in your native tongue only makes you look foolish to others
   around you. Odds are the one you're insulting will not understand     
   you, but others who speak English will, and they will find you
   inhospitable in most cases to be near.

   If you are having a conversation in English and someone nearby is 
   speaking a tongue foreign to you and you do not wish to see it, 
   you can right click on that person's avatar in the view screen and 
   hit 'mute.' Their messages will no longer appear in the chat window 
   and you can continue your conversation with the others around you 
   without interruption from that individual.

------------------------------

Subject 7. Active Worlds History

This section will deal with past events of Active Worlds which others may 
mention in passing. This section will be more detailed in a future version 
of this FAQ.

#Submissions of historical material and/or stories are welcome and encouraged.

------------------------------

Subject 8. Active Worlds Who's Who

This section will describe predominant and important members of the AW 
community. This section will be more detailed in a future version of
this FAQ.

#Autobiographical sketches are welcome and encouraged.  Introduce yourself 
to the Newcomer populace.  No limit on length is currently set, but will 
be if abuses appear.

#Roasts are also welcome, if light in tone.  The Editor retains the 
right to make selections here....anyone who wants to take over the job 
of Editor and have those rights, contact the email address at the top of 
this FAQ.  Roasts will be removed if the target objects.


Subject 9. Vandalism

This section will deal with the definitions for vandalism, what is being 
done about it, and how to protect oneself from it. It will be further 
detailed in a future version of this FAQ.

#This subject is under scrutiny within the AW newsgroups.  No definitions 
have been selected as yet.  At the moment, the best way to protect 
property you want to build on, is by "staking your claim"...start by 
covering an area at least as large as you think you will need, with a 
liberal margin all around, with either "walk" or "floor" objects, with 
no gaps between them.  Laying a floor object reserves the entire area 
it covers in a column going up to infinity and down to infinity for your 
exclusive use.  Nothing else will protect your area.  You can use walk12 
for a grass covering which will blend in with the existing ground, 
or you can sink your flooring beneath the ground if you do not want it 
to be seen.

#CoF does not have the time or manpower to "police" the huge environment 
of AlphaWorld.  You build there for free and at your own risk.  If you 
fail to stake your claim and someone else places an object or objects 
which you do not want within an area you feel that you "own" but did 
not stake a claim to, you cannot expect CoF or anyone else to remove 
the offending material.

#"Cover your land"

------------------------------

Subject 10. Active Worlds Netiquette

This section will explain general guidelines of how to behave in this 
virtual social environment. It will not be designed to lay down laws, 
but give helpful tips on how not to displease others. It will be further 
detailed in a future version of this FAQ.

------------------------------

Subject 11. Active Worlds In-Depth

This section will endeavor to detail how to use Active Worlds to its 
fullest capability, including some notes on how to add actions to objects, 
how to configure it to increase bandwidth or see the view in an improved 
fashion, and detail the use of the aworld.ini file. It will be further 
detailed in a future version of this FAQ.

------------------------------

#Subject 12. Circle of Fire: the dramatis personae

This section will introduce certain members of Circle of Fire (as well as previous 
members of Worlds, Inc. for historical purposes) to new users.  This section will 
be more detailed in a future version of this FAQ.

#Autobiographical sketches, and/or listings of proper CoF contacts for 
users are possible items for inclusion into this section.

------------------------------

Subject 13. AW Newsgroup Questions

#There are currently two sets of AW Newsgroups in existance.

#There are two newsgroups being run at news.activeworlds.com:

#Worldbuilders is usually interpreted as the more technical group, with particular 
emphasis on issues of importance to "world builders".

#Discussion is usually interpreted as the less formal group, and the topics here 
can range from technical to social to flames.  Expect to see anything here.

#Note: these AW newsgroups exist by virtue of CoF's initiative and their 
financial support.  CoF should therefore be considered the "owners" of these 
newsgroups, and any decisions involving them should be assumed to fall within 
the perogatives of Circle of Fire.

#There is another "Discussion" newsgroup at vrnews.synergycorp.com. 
This newsgroup is owned and operated by Russell Freeland (DataMan)
without any financial assistance from CoF.

FINIS

mauz@mauz.info 2002-09-07